An Afternoon
Walk-through Video
Concept
This project is an animated narrative VR
experience inspired by the symbolist poem "The Afternoon of a Faun".
Presented in the first person, the experience explores the faun's quest for beauty
and primal desires through abstract, emotional expression.
Story-telling
It tells the story of the faun, a mythological half-man, half-goat creature
embodying the forces of nature and animalistic power, as he reminisces about
his unfulfilled pursuit of nymphs in a forest during a dreamy afternoon. His
encounters, as ephemeral as dreams, evoke a sense of beauty tinged with regret.
Target AudienceTargeting art,
narrative, and exhibition enthusiasts.
Design
Group Role
Name: Yining
Role: Coordinator, Story Script Adaptation and
Creation
Yawen - Lead Designer for Scenes 3
and 1
Vincente - Lead Designer for Scene 2
and Debugger
Emily - Debugger and Developer
As a team project, we collectively discussed
creative aspects, including interaction and scene design, the overall artistic
style, and the atmosphere we aimed to create. Given the tight timeline, each scene was led by different
individuals, with others providing support as needed, facilitating project
progression. we chose objects and colours that would create a transition
between scenes, such as colours or atmosphere that blended well and objects
such as the flute which appeared in every scene to connect them symbolic.
Delivery
Strategy
During the initial design phase, we documented
brainstorming outputs on a Miro board, then detailed each scene and interaction
in a detailed script. We used Unity Version Control for content development,
ensuring every step was backed up. Weekly meetings on Tuesdays covered creative
content and individual responsibilities for the week, while Saturdays were
dedicated to collaborative work and addressing any issues encountered.
Pinterest Mood Board Unity Version Control Miro Board - Text Recording
In a
project driven by creative design, it's essential to regularly update on progress
and share future ideas, maintaining a unified style and efficient
problem-solving.
User Journey
Keypoint
1.the scene 2 style is inspired from The Afternoon of Faun’s Ballet stage design
Stage design of the ballet
Hand-draw texture Final
2.
The Flute - symbol of strings between the Faun and the Nymph
Personal Contribution
In the project, I am primarily responsible
for conceptualization and coordination supervision, organizing and allocating
work. Influenced by “Goliath”, I referenced the concepts where “users cannot
move and are placed within the scene, with all events occurring around them” and “generating
interactive or animated objects from abstract and simple shapes”. The inability
of users to move means that all actions need to be orchestrated. I wrote
controllers through code, which included timings for pauses, triggers for voice
interactions, interactions, and camera movements. In Scene 1, the small spheres
are automatically generated, launching from the user’s position and randomly
appearing 360 degrees around them three times. In Scene 3, the musical spheres
are also generated automatically, launched from a distant point, moving forward
along two paths, producing a particle effect when they disappear, and playing
random musical notes.
I consider that, as a narrative work, a
plot is essential. I made the Faun the protagonist of the story, narrating the
entire story in the first person and adapting the original poem into three acts
while maintaining the symbolic style of the original text in terms of writing
style. In terms of scene design, mimicking or simulating real object modeling
blindly would take a lot of time, whereas abstract scenes, though initially
more challenging to conceive, become easier to implement once established.
Therefore, all interactive objects are glowing objects, and spheres are a
consistent element (as particles and objects) throughout each scene.
Detail Script Strips Music Ball
Scene1 controller
Scene3 controller
In organizing the work, it is necessary to
make other members aware that the project should be designed in an abstract
form and to maintain regular communication to keep the style consistent across
all scenes. When a detailed plan is discussed, the story's development process
should be written into a detailed script to help members understand.
Reflection
In this
project, even though there are areas for improvement, I believe we achieved our
goals. In the previous month, we were unsure about what kind of project we
could produce. I knew we had to create an abstract narrative project based on
the poem “The Afternoon of a Faun”, similar in form to “Goliath”, with a style
reminiscent of oil painting. Still, I had no idea what each element would be
like or how to structure the elements to form a scene. Meanwhile, some team
members were confused about how to create abstract scenes, and others were
unsure of what the story was trying to convey. We needed to devise a plan and
provide a specific implementation script for everyone to follow. This genre was
new to everyone involved, which is why I was determined to continue with this
form. Thus, we started with the script, setting up different scenes like a film
director, and used C# scripts in Unity to code and arrange the sequence of
events. None of us had relevant experience, and it was tough at the beginning,
but everyone was eager to contribute to the project. Discussions were
well-attended, with frequent inquiries about whether anyone needed help. I am
grateful to my team members; the completion of this project is a testament to
the team's effort and belief. I believe that everyone did their best within the
limited time available.
I also
identified some areas that need strengthening, such as the necessity of backups
at each critical point, especially when we use Unity version control to work on
the same scene simultaneously, which has resulted in one person's changes being
overwritten by another. Additionally, when disagreements arise within the team,
someone must make a decision, whether or not it is the best one, instead of
wasting more time on discussions.